![]() There are seemingly boundless options in C:SII with vastly increased playable space. If you're anything like me, I tend to create cities over and over until I'm satisfied with a starting layout and its growth potential. Well, until you remove the mod and see that you are 100,000,000 in debt. +1 Your money will have an infinity logo (sideways 8) with means unlimited. I've started small cities on each map of the ten new maps, only growing the population to about 10,000. Converting Unlimited money game -> normal mode. What they are trying to explain is that when you have unlimited money turned on Your bank balance is no longer relevant and No Longer shows a balance and just remains at 0. Five times the playable area, five times the chaos Other than planting trees for noise pollution, I've only begun to scratch the surface of the customizable traffic features. To further delve into madness, I'm at my wit's end about traffic management no matter which map I attempt. Despite being developed by Finnish developer Colossal Order, the game's mechanics push you towards North American block-style cities. Much to my frustration, my attempts to allow roads to sprawl toward a city center more organically like a western European city ended up with less space and some awkward gaps between buildings. Grid mode makes it quick to design infrastructure not unlike Manhattan's, while new roundabouts can simulate the diagonal quadrant system like that of Washington DC's. Accurately-modelled roadways in Cities: Skylines II. ![]()
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